module Base
{
	item PA_TrenchKnife2
	{
	Weight	=	0.9,
        WeaponSprite	=	PA_TrenchKnife,
	DisplayName	=	Trench Knife (bash mode),
	Icon	=	PA_TrenchKnife2,
	MetalValue = 30,
	MaxRange	=	1.2,
        MinAngle	=	0.1,
        Type	=	Weapon,
        MinimumSwingTime	=	2.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.1,
        Categories	=	Unarmed;SmallBlunt,
        ConditionLowerChanceOneIn	=	70,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        SwingTime	=	2.5,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
        WeaponLength = 0.0,
        MinRange	=	0.61,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
	
	}

	item PA_TrenchKnifeB2
	{
	Weight	=	0.9,
        WeaponSprite	=	PA_TrenchKnifeB,
	DisplayName	=	Trench Knife (bash mode),
	Icon	=	PA_TrenchKnifeB2,
	MetalValue = 30,
	MaxRange	=	1.2,
        MinAngle	=	0.1,
        Type	=	Weapon,
        MinimumSwingTime	=	2.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.1,
        Categories	=	Unarmed;SmallBlunt,
        ConditionLowerChanceOneIn	=	70,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        SwingTime	=	2.5,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
        WeaponLength = 0.0,
        MinRange	=	0.61,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
	
	}
	item PA_TrenchKnifeC2
	{
	Weight	=	0.9,
        WeaponSprite	=	PA_TrenchKnifeC,
	DisplayName	=	Trench Knife (bash mode),
	Icon	=	PA_TrenchKnifeC2,
	MetalValue = 30,
	MaxRange	=	1.2,
        MinAngle	=	0.1,
        Type	=	Weapon,
        MinimumSwingTime	=	2.5,
        KnockBackOnNoDeath	=	TRUE,
        SwingAmountBeforeImpact	=	0.1,
        Categories	=	Unarmed;SmallBlunt,
        ConditionLowerChanceOneIn	=	70,
        SplatNumber	=	1,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        SwingTime	=	2.5,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.2,
        MaxDamage	=	0.7,
        BaseSpeed = 1,
        WeaponLength = 0.0,
        MinRange	=	0.61,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
	
	}
}
